I don’t know if this is a Roblox Animations Packages issue, I’m using the wrong animation priorities or if there’s a better way to do this. The in-game emote menu allows users to choose one of their equipped emotes to perform. Emotes can only be used on the R15 rig type (including Rthro). I have tried Custom Animations scripts from the Toolbox + enabling Game Settings Standard Animations and the animations work fine with every package but they break the User Emotes (Emotes Wheel shows but emotes don’t play). + : Emotes are Marketplace assets that can be equipped by users to add animations users can perform on their characters. I’ve tried to set Game Settings Avatar Animations to Standard to see if it would remove players catalog animations and playing mine but this just overrides my script as well. There are a few packages like Stylish and Bubbly that do work perfectly, keeping the Emotes system just like I want. My Animations have a priority of Core and the Run Animation is the R15 default. 0.3V Only one sound playing at a time, when reactivating an already playing sound it doesn’t do anything. This does not only happen with Oldschool, most of packages have this issue. YellsRadial Adds a radial GUI with voice-emotes which are customizable. For example, Oldschool animations OVERRIDE COMPLETELY the custom animations yet Emotes still work. I’ve used Developer’s Hub scripting method to add custom animations to a R15 game like Idle, Jump, Run and Fall, keeping User Emotes system, however my animations don’t work with most of catalog animation packages. How would I make custom character animations for the players? Hello! This is my first post and I hope this is the right category.
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